Its time for another discussion about Path of Exile (I write about this a fair amount, don’t I?) and I hope you don’t mind gentle readers.
Today, I wanna talk about the upcoming announced Delirium League, launching on March 13th! Its time for RAMPANT SPECULATION YET AGAIN! That is what this is by the way, speculation and theories!
First, lets give ya the trailer (its wild everyone)
Madness am I right? Now, you can view the official launch page right here which will give you a starting point for discussion. But lets break down what we know so far.
First, obviously, we have new skill gems. This comes with every league, however, unlike previous leagues which focused on specific gem types (spell, melee, bow, ect) this time the developers have apparently been given carte blanche to do what they want. Thats why we are getting things like Kinetic Bolt which is apparently a chaining wand skill gem attack (that is supposedly available at level 1) and Blade Blast, which will detonate blades that are now left behind from other skills like EK and Bladefall. Nothing has been said about upcoming new supports at the time of writing this so I can’t speak on those. We also have new uniques which are kind of interesting, like Perfidy, which allows you to use 2 Banner skills at the same time and speeds up their charge generation.
Then of course we have the league mechanic. The basic premise is as follows: you find this “Mirror of Delirium” in a zone and walk through it. By doing so you enter a warped world where monsters are given new abilities, league mechanics from previous leagues become modified, and you can find unique rewards within it. There is also mention of “going deeper” into the madness, which I assume means that after you go far enough away from the starting point things get harder and harder, with better rewards in exchange for the risk. However, I am not sure how we leave the madness at the moment. Is there a kill counter? Is there a timer? It doesn’t way in either the trailer or on the website.
There are also indications of items that will let you “Corrupt” maps at the end game coverting them into pure Delirium Maps, which will alter the rewards of the map as well. I assume this is how you will get access to the new endgame encounter the Simulacrum, which sounds like its going to be a copy of SOMETHING that you have to fight against (thats kind of what the word Simulacrum means, my guess is you will fight yourself. What is the greatest enemy of a person? Themselves Exile…themselves…their own fear and madness!)
I like the look of this mechanic, personally. I always enjoy “breach style” encounters, especially when they are optional. I am also curious how it will interact with things like breach, the temple encounters, and especially the Blight ones! Can you imagine doing a Blight tower defense encounter while inside the Delirium Mist? Dear god in heaven Exile that is going to be, well, madness!
However, the single biggest thing that excites me about this league over all are the new “Cluster Jewel” items. These things are in a word “Bonkers”. So anyone who has played Path of Exile has run into a Jewel. These are items you socket into your passive skill tree in order to add effects. An example of a normal jewel would be this!
However, Cluster Jewels are are something special. Added specifically to Delirium League, these jewels only function when placed in a jewel socket on the OUTSIDE of the passive tree. And what they do is GIVE YOU AN ENTIRE NEW SECTION OR BRANCH ON THE PASSIVE TREE WITH NEW NODES! You can even chain the Cluster Jewels going from Large, to Medium, to Small creating new paths with unique nodes. They have a good example of this on the website, but let me show you an image with some added text giving you an idea
These jewels appear to come in Magic, Rare, and Unique types, meaning you can get Cluster Jewels rolled with all sorts of strange combinations. There are also roughly 280 new “Notable” nodes, which are listed on that site. I am very excited to see just what sorts of combinations you can get, and this will encourage people I think to path to the outside of the passive tree JUST so they can use these nodes. I do imagine, however, you will need to spend skill points to path thru the nodes. I also wonder what would happen if you socket a jewel, and then remove it after spending said skill points. Do you get the points back as if respeced? Do they vanish?
We need more concrete info as to just how these Cluster Jewels will work in practice. The ones listed on the website are fascinating to look at. The Large Rare jewel listed there for example adds “10 New Passive Skills” and 2 brand new Notables, all focused on attack damage (so a weapon based physical build would love it) for instance. The Unique “Voices” listed there is one I imagine EVERYONE will want as it specifically adds 3 Jewel sockets + 1 small node that does nothing, meaning you can chain a TON off it! It being a large means you could connect 3 different medium or small nodes, and if you manage 3 rare Mediums you could then in theory, assuming any add sockets of their own as shown in that image above, chain more off them.
Finally they are making improvements to the Atlas of Worlds to make it more deterministic. I got bored with my build last league but I did make it to maps and actually completed 2 of the new fights, so there is that.
I am excited to yet again dive into a new Path of Exile league, and Delirium is looking to be something amazing. It releases on March 13th, and I can’t wait to dive in.
Hope to see you there Exiles!