So I play Tabletop RPGs.  AMAZING RIGHT?  Who would have guessed.

Well starting up this coming October, I will be running Savage Worlds with a Supers setting / theme.  I have never done supers, but I thought about it for a bit and think I have come up with some basic ideas and I wanted to jot them down.  This is all background and world building stuff.

Furturistic City on a planet called Casiopea. Humanity has moved into the stars, and as part of this evolution, MetaHumans have occured. Alien races also interact with humanity. Think Mass Effect almost but with Supers instead of Spectres.

Main City is “Eden Groves” on this planet. Very large, almost state size. Very advanced. The planets are now protected by a human police force, and then government sanctioned supers.

Ranks / Area / Points

Bronze: Sector (neighborhood) 0-20
Silver: City 21-50
Gold: Country 51-100
Platinum: Planet 101 – 1000
Diamond: Galaxy / Super Threats 1000+
Concept is that every hero goes through training, and upon graduation is given Bronze Rank. They are then given a bit of money to get settled, create a hideout, and start working. Every crime / case a hero or team works earns both money and “points”. If a team / hero earns enough points they are granted a chance to take the Advancement Test. If they pass, they move to the next rank, getting access to more interesting and dangerous crimes and cases.  If they fail, they lose half their points and have to regain them.

To access these cases a team or hero access the HNN, Heroes News Network. This is a special intranet that provides news, gossip, shopping, and cases/crimes.

The police can also call in Heroes in their region if given leave, based on threat level/rank.

The players are a new Bronze level team who have just graduated as a group, and are making their way back to their home sector “Atrayu Sector”. They need to find a place to establish a base, and slowly work their way up the ranks to eventually be the best heroes possible. They will face a variety of villains and cases, ranging from bank robberies, super gangs, drug rings, murders, and so on. As they grow in strength they will face larger issues, more prominent baddies, and bigger crisis.

I think I am on to something here.  It lets me do short scale events / missions / storylines, while also letting the group basically form their own narrative.

Ideas and Plans for my Savage Worlds Supers Game
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