Demo-Lition: Arken, a Procedural 16bit Zelda-Like Game Part 1 of 2

This is a wild game.  Inspired by the 8bit and 16bit Zelda games, Arken is a procedurally generated adventure game with all the classic trappings.  Dungeons, items, action combat, and an interesting world that offers near infinite replayability to a point.  The demo is quite feature rich as well, missing really the ability to save at the moment.  I am very excited to see where it goes, and after this episode I had to play more, at least until I die or finish the four dungeons!

New Homebrew Feat: Split Focus

Sometimes I get ideas in my head and those ideas need to be let out, lest I go crazy.  Today is one of those days.  One of my only real complaints with 5E DND is the concentration system for spells.  I get the idea behind it, to balance spellcasters vs non spellcasters, but it can feel incredibly limiting at times to only be able to have one “buff” or one  “debuff” active at a given time, especially when there are so many options or choices available to a caster to use.

Because of this I got it in my head to come up with a way to allow a spellcaster to concentrate on more than one spell at a time while still having a significant trade off.  Obviously, this allows casters to be more powerful in a general sense, so this feat would not be for everyone.  I tend to play higher powered and unbalanced games anyway, so for me this really doesn’t impact me all that much.

Let’s start with the feat itself, and then I will explain the logic behind it.

Split Focus

Requirements:

  • 15 Intelligence, Wisdom, or Charisma
  • Ability to cast 3rd Level Spells

The spellcaster has become adept at splitting their focus and concentration, allowing them to hold 2 Concentration spells active at the same time.  However, this is extremely straining to the spellcaster and cannot be maintained for long. When concentrating on a single spell, everything is as usual.  However, if the spellcaster casts a second concentration spell, the following occurs:

  • The caster must make a Constitution Saving Throw at the end of each turn that they have 2 Concentration Spells active.  This includes the first turn that this effect is active.  The DC of the save is equal to 10 + the Combined Spell Level of the spells (IE if they are concentrating on a level 1 spell and a level 3 spell, the save DC is 10 + 1 + 3 = DC 14).  If they fail the save, BOTH spells immediately end.
  • While concentrating on 2 spells, the caster will take damage at the start of each of their turns equal to three times the combined spell level of the spells.  This damage cannot be avoided, mitigated, or reduced in any way.  This damage does NOT trigger a Concentration Check however.  (IE if they are concentrating on a level 1 and level 3 spell, they will take (1+3)x3 = 12 Damage a round).
  • Anytime the caster takes damage (not including the damage from this feat), they must make a concentration check as normal for each spell individually.  Failing either save causes both spells to end.

Seems like a lot I know, but let’s go over each part and why I did it that way.  First the requirements: these are intended to make sure that primarily casters are the ones who pick this up, and it limits how early a caster can take this feat.  The stat requirement means that if a secondary caster wants to take this (say a Paladin) they need to invest in going after it.  Further a player won’t get 3rd level spells as a pure caster class till level 5, and other “secondary” caster types get 3rd level much much later, meaning this limits who can take this and when.  Most in fact could take this around level 8, as that is when you would get the ASI that you could switch to a Feat.

Now the other parts.  First there is the Con Save. This is chosen to represent first that you are straining to hold the two spells actively in your mind, and losing that focus will cause both spells to drop immediately.  You start making these saves the same turn that you start concentrating on the second spell, and since Con Saves are not usually a save type that primary casters (Sorcerers, Bards, Clerics, Wizards, ect) this means they will, in general, have a lower total bonus to their saving throw.  Additionally, the damage component means that they will in essence slowly be killing themselves to use this boost.  The scaling amount of damage is intended to represent just how strong a spell is.  Bless is only level 1, and holding that plus say Bane shouldn’t be TOO hard on a caster once they are high enough in level, but holding say Haste and Wall of Fire?  That would be VASTLY different, more powerful, and thus more demanding.  Finally, having both spells end on failing a single Concentration save means that the caster will not want to be in harm’s way.

Some of the values might need some tweaking, such as the damage per round or the save DC, but I think on the whole this could work out to be a “fairly” balanced way to allow casters who want to specialize as support types to really make use of all the amazing spells out there in 5e DND.  Now if you are trying to play a more grounded game, with more grit and threat this is most likely not a feat you want to allow, as it WILL make the party stronger on the whole, even with the drawbacks.

Let me know what you think about the feat in the comments below!  Would you use this feat in your own games?  How would you change it?  I am open to suggestions and I am curious as I know one of my patrons, Wandering Alchemist, had some thoughts about the number of dice rolls.

As always thanks for reading everyone and Stay Nerdy!  Make sure to follow me on TwitchYoutubeTwitter, and join my Steam Group and Steam Curator pages!  Pledge to my Patreon!  Spread the word on social media & help me get out there so I can bring even more content to the masses.  You do want more content yes?

For some other homebrew stuff I have done, check out the following:

Borderlands 3 Mask of Mayhem Teaser Released!

So this happened, and more info will be released at the PAX Livestream event tomorrow 3/28.  In addition to that Gadgets 360 got a hold of some possible leaks which include details about the story and vault hunters.  A couple of specifics that interest me, personally are the following:

  • Flak the Beastmaster is a homeless-looking android. He can summon multiple creatures to help him fight: Ok so first I love summoner types in the Borderlands games.  I tend to play Gaige in Borderlands 2 because of Deathbot, and the idea of being a poor homeless looking hobo robot who summons animal friends to fight just butters my biscuits right proper!
  • There’s a black female Siren character. She’s melee oriented like Brick was. She will have several siren abilities like phase-lock, phase-shift, and a ground pound skill: Never been a fan of the siren playstyle in the previous games, too much like mages.  The idea of a melee oriented Siren however is very interesting and I might have to give her a try.
  • Tannis is not what she seems: NOOOOO REALLY?  She was completely insane in the last game, I am pretty sure she will be a major bad figure in this one.
  • You’ll start on Pandora but leave shortly into the game on Sanctuary 3, the Crimson Raider’s ship. It will be the hub for multiple planet locations: MULTIPLE PLANETS?  WE MASS EFFECT NOW FOLX.  Hopefully better then ME Andromedea thats for damn sure.

Overall I am really interested in this, and I am hopeful that the livestream tomorrow from PAX will provide many new details.  This does make me want to start and finish my Gaige playthrough on BL2 finally as well.  Perhaps I will get around to doing that at some point.  A few things I am really hoping however is that its not a BR Game (supposedly Randy Pitchford confirmed it would not be in a podcast) and that it will not be a looter shooter in the style of Anthem / Division / Destiny.  I want a single player / coop game like the first two games and the Presequel, not a live services style game at all.

Demo-Lition: Jack Move, the Cyberpunk JRPG!

Welcome to a new “sometimes” series, Demo-Lition, where I look at an indie game with its demo to determine if the future project is worth keeping an eye on! Going up on Friday’s when I have them (but my fantastic Patrons will get them as soon as I can give it to em) these videos will be played generally till the end of the demo if the demo has one, or until I die in demos that dont technically have an end.
The first episode is on Jack Move, a Cyberpunk RPG inspired by Shadowrun, the 80s, VHS, and all that nostalgic stuff. The demo only took a single video to get through, which surprised me, but I am already very interested in where this game will end up.

King of Ashes: A #Book Review

I am not sure exactly if I have read the same book as most people on Amazon or Goodreads seem to have read, as there is almost universal praise on those sites.  I can say, that for me the story of Throne of Ashes is virtually nonexistant.  You see, the vast majority of this book focuses on our two (maybe 3?) main characters: Declan the Smith, Hatu the Orphan, and Hava the…Assassin I suppose is the best term for her.

Before I start digging in, let’s begin (as I often do with my book reviews) with the Excerpt from the Amazon / Goodreads Page:

The first volume in legendary master and New York Times bestselling author Raymond E. Feist’s epic heroic fantasy series, The Firemane Saga—an electrifying tale of two young men whose choices will determine a world’s destiny.

For centuries, the five greatest kingdoms of North and South Tembria, twin continents on the world of Garn, have coexisted in peace. But the balance of power is destroyed when four of the kingdoms violate an ancient covenant and betray the fifth: Ithrace, the Kingdom of Flames, ruled by Steveren Langene, known as “the Firemane” for his brilliant red hair. As war engulfs the world, Ithrace is destroyed and the Greater Realms of Tembria are thrust into a dangerous struggle for supremacy.

As a Free Lord, Baron Daylon Dumarch owes allegiance to no king. When an abandoned infant is found hidden in Daylon’s pavilion, he realizes that the child must be the missing heir of the slain Steveren. The boy is valuable—and vulnerable. A cunning and patient man, Daylon decides to keep the baby’s existence secret, and sends him to be raised on the Island of Coaltachin, home of the so-called Kingdom of Night, where the powerful and lethal Nocusara, the “Hidden Warriors,” legendary assassins and spies, are trained.

Years later, another orphan of mysterious provenance, a young man named Declan, earns his Masters rank as a weapons smith. Blessed with intelligence and skill, he unlocks the secret to forging King’s Steel, the apex of a weapon maker’s trade known by very few. Yet this precious knowledge is also deadly, and Declan is forced to leave his home to safeguard his life. Landing in Lord Daylon’s provinces, he hopes to start anew.

Soon, the two young men—an unknowing rightful heir to a throne and a brilliantly talented young swordsmith—will discover that their fates, and that of Garn, are entwined. The legendary, long-ago War of Betrayal has never truly ended . . . and they must discover the secret of who truly threatens their world.

That excerpt promises so very very much in this novel, and for me it failed to deliver in spectacular fashion.  Also that excerpt basically tells you almost the entire “plot” to the book!  But let’s talk about some of the good here.

First, the world building is excellent.  I love the ideas presented here with the landmasses, the 5 kingdoms (although 4 once the book really gets going), the way magic is introduced, and how the characters interact and treat each other.  A lot of time is spent specifically on the Kingdom of Night and its “Hidden Warriors”, who Hatu (the orphan) has been training with.  You learn a great deal about how this kingdom of what are essentially criminals works and how they interact with the world around them, and it’s very cool.  It’s also very similar to the Mockers and Nighthawks from his earlier Midkemia works, and the Kingdom feels at times like a combination between the two.

For the most part, I enjoyed the characters as well.  Declan the Smith is a genuinely good man, who has a clear motivation in his life.  Hava (a Nocusara in training and friend of Hatu) is a legit badass lady, and outside of one chapter is treated as equal to any other person in the organization.  The other characters that we meet as we go through the book are all equally characterful and interesting.  The few villains we meet in the novel are fascinating, and the way magic seems to be setup is also fascinating as well, but hardly mentioned.

However, this is the only positives I can really say for the novel.

Let’s start with my biggest single issue to this novel: The pacing.  I read this on my Kindle app on my phone, and from about 20% to about 65% of the book…there is no movement really on the plot.  There are a couple of very small hints or events, yes, but the vast majority of the book early on is spent on Declan and Hatu’s lives.  We literally go through their day to day experiences, focusing on their thoughts and feelings which would be fine…if they didn’t keep being repeated.  Very rarely do the sections devoted to their thoughts ever change.  Declan first “conflict” is to stay or leave his home, and then once he leaves his home its if he wants to start a family or not.  There are hints that greater things are happening AROUND him, but they do not happen TO him.

Hava for the most part is a side character, but a focus of Hatu’s throughout the book.  She has one single chapter devoted to her…and it’s all about her being trained to be a Powered Woman, aka a Geisha, aka an assassin who uses sex, flattery, and the like to get their way and information.  Now, prior to this, it is established that she is a complete badass who can hold her own against anyone, and in fact is better than Hatu frequently in fights.  But for some reason she has a chapter all about learning to have sex…and that she doesnt enjoy it nor is good at it?  It’s very weird, and out of left field.  There is a bit at the end of the chapter where she kicks the shit out of a spy, but after that she is hustled out of the school and its never spoken of again.

Hatu, however, is even worse.  It’s made clear that this is a child with anger issues, and it took me until 70% of the way through the novel to find out WHY he has such issues.  Most of the time with Hatu, barring a couple of specific events that set things up, is spent with him trying to figure out his sexual feelings towards Hava.  He clearly wants her, but doesnt understand why.  Whole pages are spent repeating these feelings and issues, pounding them into the readers head.  And then suddenly, around the 80% mark of the book, he has an “awakening” out of nowhere, and becomes calm, with sudden new powers.  By this point the reader knows WHY he can do all this, but its very sudden with almost no lead up.  Its like a literal switch is flipped inside him.  He goes from “MUST HOLD HULK SMASH IN” to “Oh neat I can do all these new things thats cool he I can sense people and stuff thats not scary or weird at all!”.

Additionally, repetition is another serious issue here.  Frequently Feist will repeat things, about how the Nations are organized, or Hatu’s rage, or how Hatu’s friends are the only ones who can calm him, ect ect ect.  Over and over the same things are repeated almost as if Feist is worried that we, the readers, missed them.  It’s like “HEY HATU HAS FEELINGS FOR HAVA DO YOU GET IT YET DO YOU WELL IF YA DONT HERE ARE 3 MORE PARAGRAPHS ABOUT THE TIME HE GOT A BONER IN FRONT OF HER!”

No, really, I had to read about his first boner.  Twice.  Once got the point across, the second instance was completely unneeded.  In fact, I dare say with some editing you could cut at least 40% of the book right out, and the entire story would remain unchanged.  There is that much pointless fluff here.  Also it feels at times there is a weird obsession with sex and sexuality at times in the book.  For seemingly no real reason.

The small hints, the small conflicts, here and there, pointing at a larger “threat” are mostly lost in between this repetition of banal events and the endless amounts of fluff the apparently 500 pages in print this book contains.  In fact, it was only when I reached 85% of the way through the book that things started to actually pick up and a conflict, a STORY, FINALLY started to emerge.  Up until that point, the book was all about the lives of Hatu and Declan, and the mundanity of it all.

And the ending?

THERE IS NO ENDING!  Straight up this book has no actual ending to its “story” and once I got to the end and realized what had happened, it hit me.  This book is a 500 page PROLOGUE for an actual story and conflict that will only be apparent in Book 2.  Thats all!  And there was even a little twist in the Epilogue which was so bloody trite it felt insulting, as if to say “Tune in next week to see what happens to Hatu and company!”  Only next week is a year or more away!  Oh, and the first time Declan and Hatu “the two whose fates are to be intertwined” dont meet until the last 10% of the book, exchange a couple of words, and then part ways!  How is that….I dont…ARG!

I bought this book because I loved Feist work on the Midkemia novels.  In fact, the first Computer RPG I ever played was Betrayal at Krondor which he wrote.  But this?  This is a mess from start to finish for me, and frankly I am sure as hell that I am NOT going to pick up the second book.  Further, I cannot in good faith recommend this book to anyone looking for a good fantasy novel.  There is stuff that is good here…but it’s just surrounded by so much pointless fluff that you end up getting lost.  Nevermind the fact that it has no actual ending.  If this had been edited more, cut down to maybe 300 pages with an actual ending and all the repetition gone, I could see myself enjoying it a whole lot more.  But I am also of the opinion that any book, even one part of a Trilogy or Series, needs to have its own story, its own beginning middle and end.  And this one fails to achieve that.  It’s a 500 page prologue and introduction into a larger world with a larger conflict.  In and of itself, it tells no real story.  It’s just “The life and times of Hatu and Declan”.  And for me, that’s not enough.

And for those curious, if you want a good example of how to do a series right?  Read Rick Riordan’s Camp Halfblood books or The Dresdan Files by Jim Butcher.  Each book in those series are their own story and at the same time part of an overarching narrative.  You could pick up any book in either series and get a full story from start to finish.

Tips to Improve your Improv & Quick Thinking Skills

One of the best skills a GM / DM can learn for Tabletop gaming is the ability to improvise during a game.  Frequently the players will come up with some plan or idea that you never even considered, and it can throw off your entire plan when it happens.  So how do you deal with these situations?
Well, you can freeze and lose the flow of the game as many new DMs do.  This is a normal reaction and even experienced GMs deal with it.  This however is not an effective reaction generally.  Another option is to tell the players “No that’s not going to work because *reason*” but that takes away player agency, and can feel like you are forcing the players down a specific path.
What you need to be able to do is think on the fly and improvise a new solution that will fit your story, and let the players do what they want.  And for that, you need to be able to improvise and keep up the pace of the game.  And let me be honest, this is a hard skill to master.  I did a video a while back on my Top 3 GM Skills and this post sort of expands on that vid.
First and foremost, you need to be able to think on your feet and react quickly, and come up with a way for the players to move forward using their idea while also making it seem like you had it planned all along.  And there are some things you can do to help both your speaking ability to make it seem natural, and also your emergency prep stuff.  A good book, by the way, that you may want to check out is the Lazy DMs Guide by Sly Flourish & Its sequel, both of which have tons of good advice for how to do low prep high improv games that let your players guide things while you sit back and adjust as needed.  Also the sequel even has sweet tools you can use for quick creation of monsters and such.
As far as dealing with the contents of an adventure going off the rails (such as the players going East when you intended for em to go West) you may want to consider a set of index cards with emergency encounters on them.  These can help you easily plop down a fight, a dungeon, whatever, when the situation calls for it.  You also should be willing to adjust where the players find the item or clue they need for your story.  If you meant for them to meet a lone traveler on the road who would help them, perhaps instead now they end up in this crypt and find their corpse with a note on it, thus giving the players the intended bread crumb.  Things like that.  Always, ALWAYS be willing to adjust your plans to fit your players intentions, and you can slowly hopefully guide them back on the path you planned.  Hell, think of yourself as a god of the world if need be, and be willing to move places and locations wholesale.  If the players did not have foreknowledge of a things location, how would they know that you moved the Black Forest from a mountain valley in the North and dropped it in front of them in the west?  They wouldn’t!  The world, for you, is malleable, never forget that.
As far as improving your ability to make this all seem like it was intended all along, one of my best tips is to practice speaking.  As crazy as it sounds, getting good at speaking takes practice, and one of ways I personally practice is to rehearse everywhere.  Come up with imaginary situations in your head and start holding a one sided conversation in the shower, on your commute, ect.  Basically talk to yourself and imagine how the other party would react in your mind, and then respond to that reaction.  Change the reactions as you need to and practice dealing with sudden shifts.  Imagine what your players MIGHT do (you should have a good idea of how they react to things) to play out scenarios in your head, and say out loud your responses.
Yes, it’s a little silly, but it works really well once you get the hang of it.  Additionally, just sheer experience will improve your speaking ability alone.  The more you play the game, the better you will get at doing these things.  And don’t worry too much about messing things up, because its your game!  If you mess something up and no one catches it, was it ever a mistake?  I say no.
It was planned alllllll along.

The Bait Shop Edition 2

Welcome to the Bait Shop, come right in! Don’t mind the Manticore he is harmless, I assure you. You can call him Steve. Here in the Bait Shop we have many fine wares to tickle your brain meats! What? You thought we carried such drab materials as potions or swords? BAH! What we deal in…is inspiration! Need a story? Come in and see what catches your fancy! Need a plan to deal with those dastardly adventurers? We got barrels full of em.

No, really, its starting to become a problem.

Today on offer, I present the following 5 pieces of Bait! Perhaps one will tantalize you? Entice you? Inspire you?

Oh and no charge, at least for today. Consider these a fine sample of our wares. Welcome to the Bait Shop. I hope you can hook a good one with these!


Continue reading “The Bait Shop Edition 2”

100 Magical Items and Where to Find Them: A Review

Hello my Nerdy Friends! Today, courtesy of my patron and friend Yubi, I got a new product for Dungeons and Dragons ready to review, break down, and present to you.

Titled “100 Magical Items and Where to Find Them” this PDF is exactly what it sounds like: a bunch of magical items and locations where they are located. To be exact, we have 10 locations which are things like “A Bustling Library” or “A Crowded Casino“, and then each location houses 10 unique items within them.

As you can see from the table of contents, the locations are a mix of standard places like a Haunted Cove or the aforementioned Library, to more unique places like a Razed Hamlet or the aforementioned Casino. Each page in this PDF details one of these 10 locations with its title, a brief description of a “style” of this location, an image or two to represent the location, and then the 10 magical items.

I say magical items but frankly these are more a mix of trinkets and actual items. You can have something as basic as magical color changing ink, or you can have a magical sound proof hat that can absorb damage. You won’t find magical swords, axes, or armors in these pages. More likely, you will find things that would fall under the “Wondrous Item” heading in the Dungeon Masters Guide. Also the items are numbered one to ten so if you need to you can randomly generate one of the items.

Now, one thing I want to specifically mention about this PDF is the formatting. Its easy to read sure, and it uses the standard “parchment” styled coloration and text, but its in LANDSCAPE rather then the standard book / portrait style! At first I was a tiny bit confused as to why this was, but when I asked Yubi they pointed out that since most of us are going to read this on a computer or a tablet, and those tend to be in widescreen format….meaning that a pdf in widescreen is SUPER EASY TO READ! Like I cannot believe I had not thought about this, and frankly, after reading this PDF I am very happy with the format. It was very easy to get each page to be full on my screen and still readable.

Further, this item on the DMs Guild comes with an “Accessible” version, which is in Portrait but designed and test to be used with screen readers, meaning those with sight issues can still enjoy and use this document. This is a very handy item to have, and a good idea for folx in the future to consider if they are able and willing to take that extra bit of time.

100 Magical Items and Where to Find Them is a steal at $2, available here on the DMs Guild. While some of the items can seem a bit odd or useless (like the color changing ink) there is enough here that most GMs / DMs will find useful or at least interesting, and many of the items could be used or expanded on to create something vastly more unique. Also, since there are basically no stats (and only a few items reference specific spells), this is less a 5th Edition document and more System Neutral document. I could easily use basically anything in here in any generic fantasy game I ran.

As always thanks for reading everyone and Stay Nerdy!  Make sure to follow me on TwitchYoutubeTwitter, and join my Steam Group and Steam Curator pages!  Pledge to my Patreon!  Spread the word on social media & help me get out there so I can bring even more content to the masses.  You do want more content yes?

151 Days till Gen Con! State of the Nerd: March 2019

It’s that time again!  Time to talk about how last month went, and how this coming month is looking in the world of Terminally Nerdy!  This post most likely will not be too long, as honestly there hasn’t been much going on in the Nerdy world all things considered.

First let’s talk schedule.  My wife’s work schedule is changing effective March 2nd, and she will be back to working both Saturdays and Sundays for the most part.  This means that Sundays will be ONLY for Streaming (YAY!) and Saturdays will be either Clay relaxing OR Clay working on things.  For example, on March 2nd I hope to work on my new Lets Play.

Yes, you heard that right.  I am trying out doing an actual classic Youtube Lets Play.  No camera, voice only.  What game?  Final Fantasy X Remastered on PC, and my Patrons are the only ones getting the episodes right now.  The idea here was to give me another type of content I could create on my own time, in a more bite sized format vs the archives of Streams that I post.  Let’s face it, my Stream Archives are 3 to 4 hours in length and not everyone wants to bother watching them on my Youtube Channel.  But a 20-30 minute video once a week?  That’s much more digestible.  So far I have recorded something like 11 episodes of the FFX Lets Play, and the first 4 episodes are frankly a bit of a mess but I fixed everything on Episode 5 and onwards.  The plan is that they will not be released to the public until the entire game is finished, and at that point I will move on to a new game.  I also intend to focus on JRPGs or Grindy games for the Lets Play series.  That way I can do stuff off camera and not run into the issue of missing something.  If you want to view what I have released so far then consider dropping $1 on my Patreon.  You get access to episodes every week, along with tons of other stuff the instant I finish em.

Hell, I got blog posts every 2 weeks queued up until the end of JUNE right now.  Seriously.  I got book reviews, a couple of Plot Hook articles, some game reviews, ect.  All sorts of stuff.  But my Patrons?  They got it ALL already.  Seriously, for just a buck you can get it all instantly vs waiting around.  Or pledge more, there are other perks too!  So again, VISIT MY PATREON!

Now as far as Tabletop RPG stuff goes, I got a couple of reviews in the works, and with my Saturday’s being freed up again during the morning, I can actually put some work into them.  I got something to review from Yubi which should be done relatively quickly honestly, and then the Tiny D6 stuff still including a new game they sent to all their patrons (which I am one) called Tiny Gods.  Oh yea, Demi Gods in Tiny D6 format?  HELL.  YES.  I need to see if they are working on Tiny Supers as well.  But these are all in the works and with more free time I should be able to work on those as well and other stuff.  I also have a post where I am actually paying a writer to review something that was sent to me as a test run when he is done with it.  He needed some work, I needed some help, boom!

On the video game front, I am putting Jump Force aside till the DLC is released and the bugs worked out.  Turns out there are some nasty issues in the later parts of the story with the AI, and I am hoping they fix it.  In fact, the most effective way to play the game right now is to spam guard and then spam Throws since the AI only uses Block and Supers.  Seriously, you just block a bunch, and then when the AI is done spamming, you spam your Throw button because that breaks guards.

I am also working on a review of Okami HD.  I played the original version on the PS2 way back when it was first released, and I am finally getting to the HD Remaster, which is a real treat.  I just reached the Windmill area in Okami HD if you know the game, so it’s gonna be a bit of time till I finish.  Not that I mind.  Ammy is the best pupper in gaming hands down.  As far as streaming goes, I am working through Dark Sun Shattered Lands, which is the Terminally Nerdy Games Club game on my Twitch, which is not a terrible game, but it hasn’t aged too well.

In fact, this Sunday March 3rd will be a nice 4 hour stream of Dark Sun Shattered Lands on my Twitch Channel, then I will be switching back to My Time at Portia for the rest of March, which I started this past weekend on Stream (you can view the Archive of my first stream of that right here).  Thanks to the Devs of My Time at Portia for providing me a key, it’s an excellent game thus far and very in depth.  I am intending to do a full story playthrough on my Twitch Channel, and then a written review.  And obviously I am working on FFX Remastered in Lets Play form.  Oh, and the new Path of Exile expansion releases in a week or so, and I am totally gonna be playing that as a Storm Brand Elementalist.  That’s more for me though.

On my New 2DS XL I am working on Persona Q Shadow of the Labyrinth in preparation for Persona Q 2 which will release in June in the US.  I might have to get me a physical collector’s edition of PQ2 truth be told, as I am super interested in the game.  Maybe I can contact one of the folks at Atlus US to get one.  Maybe.  I should ask cause that would be killer.  I should finish Persona Q first though and review it I imagine haha.

Additionally, I now have a Steam Group and Steam Curator page for you to join and follow.  Please do so, it helps extend my reach, and the Curator page is a great place to get bite sized reviews of games in case my long form stuff is not your cup of tea!  Also the Steam Group is a place where fans of my work can meet up and chat with each other (and me!) and maybe play some games together, if your into that kind of thing.

Finally, there is something special that I will be doing in March assuming schedules and timing all lines up, which should be something VERY cool.  I hope.  My Patrons will get it once it’s done, and the rest, well, I dunno!  But trust me when I say that it’s kinda wild.

CREATOR SPOTLIGHT

For this month’s creator spotlight I am going to talk about a musician and podcaster I adore as of late, Marc with a C.  He has been making low fi pop records for something like 20 years (as he tells it) and they are honestly a ton of fun.  I have known him for a couple of years now, and met him a few times in fact at shows here in my home town.  He honestly is just a good guy and deserves a listen.

Beyond his music however is his music Podcast, Discography.  This is a podcast where takes a deep dive into the various canonical albums of different musicians to see what their work says about them and how it all stacks up.  His season 1 was on Frank Zappa, which personally I had never really bothered with and thanks to hearing some of the tracks, about the only thing I MIGHT listen to is his Synclavier stuff because Zappa’s lyrical stuff is a little too out there for my tastes.  But breaking down the history of Zappa was completely fascinating.  Seasons 2 he busted out Janet Jackson, another artist I have never really been into because that style of music is generally not my thing, but after hearing her history I might have to give it a look.  And finally, the current Season 3 is The Who, and dear god it’s wonderful.  Like seriously, I love his Who seasons so so much.

If you are looking for a new musical act to follow or a new podcast to listen to I cannot recommend either of his works enough, they are phenomenal!

Marc with a C Website:  http://marcwithac.com/

Discography on Consequence of Sound Network:  https://consequenceofsound.net/category/cos-exclusive-features/consequence-podcast-network/discography/

As always thanks for reading everyone and Stay Nerdy!  Make sure to follow me on TwitchYoutubeTwitter, and join my Steam Group and Steam Curator pages!  Pledge to my Patreon!  Spread the word on social media & help me get out there so I can bring even more content to the masses.  You do want more content yes?